Sunday, 3 July 2011

Metal Gear Solid - PSP review

An edited version of this review can be found at gamepeople.co.uk


Metal Gear Solid - PSP review

1998’s 3rd person action adventure Metal Gear Solid by Konami is the game that popularised the concept of stealth based gameplay and birthed a whole genre in its wake. Without the influence of MGS gamers would, arguably, never have had the pleasure of games such as Hitman, Splinter Cell or Thief; all games that used stealth as a selling point and discouraged combat wherever possible, much of the gameplay being taken up by lurking in a shadow until an opportunity arose for evasion.



But that was last century and, a few key titles aside, gamers quickly tired of pussyfooting around; turns out, all they want to do now is to overcome their enemies graphically and violently. So, recently, stealth as a genre has become something of a dirty word in video games. Recent successes like Bulletsorm, Gears of War, and the forthcoming Duke Nukem Forever are currently leading the charge in a torrent of all-out, gung-go, run-towards-the-enemy-screaming types of games. Even Metal Gears latest instalment, Metal Gear: Rising, has sensed the changing wind, having recently seen its development taken over by Platinum Games; the studio responsible for Bayonetta and Vanquish; two very high octane video games in which hiding in a cardboard box is tantamount to suicide.

Friday, 1 July 2011

Batman: Arkham City preview

This preview can also be found at BeefJack.com


BATMAN: ARKHAM CITY marks the 36th videogame outing for the caped crusader in 25 years. And how many times have developers got it right? A mere handful. Arkham Asylum broke the trend but will Arkham City continue the legacy of Batman games that are worth a Bat-fan's time and money?



Sunday, 26 June 2011

BeefJack - Week one


... went quite well. I've done two news shifts so far (will be doing three a week from now on) and apart from a few teething issues regarding finding my way around the WordPress system I think I got a handle on how things work there pretty quickly.
The team is incredibly supportive and are happy to let me go at my own pace. They encourage questions and give constant feedback because, ultimately, helping me improve as a writer helps the site gain credibility.
All the staff writers are voluntary (for now) and are very talented and write for BeefJack because they love videogames, they love to write, and they love to write about videogames.
Yes, this is a plug. Yes, you should visit BeefJack daily. 
And you should follow them on Twitter

Saturday, 25 June 2011

Tron: Evolution - PlayStation3 review

An edited version of this review can be found at gamepeople.co.uk.


Tron: Evolution - PlayStation3 review


Tron: Evolution by Propaganda Games is a brand extension of the hit 2010 Disney sequel, Tron Legacy. I specifically use the words ‘brand extension’ and not ‘film tie-in’ or ‘the game of the film’ because those phrases bring to mind games of years past, games better forgotten; Home Alone, Hudson Hawk, Avatar, Superman Returns and the industry crashing phenomenon that was E.T. for the Atari 2600 among many, many other examples of a product rushed to market to meet the release date of the movie the game is based on. As a veteran gamer of more than twenty five years I have come to view games based on film franchises with something beyond suspicion.

Tiger Woods PGA Tour 2011 - PlayStation3 review

An edited version of this review can be found at gamepeople.co.uk

Tiger Woods PGA Tour Golf 2011

Electronic Arts really like their menus. In my mind’s eye I see EA employing a whole building of staff whose job it is to make it as inconvenient and complicated as possibly for the player to actually start playing the game.

Tiger Woods PGA Tour 11 for the Playstation 3 is such an assault course of idiot filtering menu selections that I was half hoping for a Trophy announcement to pop onto the top of my screen when I had finally navigated my way to a golf course. One of the first obstacles, after a brief argument with my PS3 because, no I did not want to connect to the EA multiplayer servers just yet thankyouverymuch, was the character creation process that, although skippable, is positively encouraged by the game. Now, in a strange twist of fate, the default ‘Average Joe Golfer’ avatar was already a dead ringer for me so I could have saved myself a chunk of time by just ‘x’ing my way through the whole process. But I do like to tinker. So after twenty or so minutes of jaw squaring and sponsor choosing I was ready to take my, slightly broader shouldered self-representation out onto the fairway to ruin a good walk with a game of golf.